Global Goals, Local Solutions
Objective: Engage all of the design and communication skills you have developed and make a change in your local community.
Tools/Materials Required: As needed
Depth of Knowledge: Extended Thinking
Teacher’s notes are in purple. For the student’s version, see Global Goals, Local Solutions Student Guide.
Prepare: Learn about the key ideas in this project
The Global Goals, Local Solutions Design Challenge is a response to the UN’s Global Goals for Sustainable Development, which focus on ending extreme poverty, fighting inequality and injustice, and fixing climate change. Check out Teach UNICEF’s Introducing the Global Goals lesson plan for ideas about talking with students about the Sustainable Development Goals (SDG) and how they relate to issues facing your own school and local community. Some guiding questions might be:
- What are some of the biggest issues you see affecting your school, community, country and/or the world?
- Who do these issues affect, and how?
- What (if anything) is already being done to address them?
- What more needs to be done?
- What could inspire action to make change?
- Who could be part of taking action and finding solutions?
You are encouraged to build on what they are already doing and to focus on issues that they care about and that are impacting their own communities. This project presents a great opportunity to use the Challenge Based Learning framework.
World’s Largest Lesson – Find lesson plans and creative resources for teaching about the Sustainable Development Goals. Scroll down and click on any of the goals to learn more about them.
Practice: Try as many activities to as you would like to build your skills
It’s up to you! Tackle as many other projects as you might need to help you get ready to take on this challenge.
Produce: Dig into the project and make it your own!
How might we contribute to solving a global sustainability challenge by creating a product, system, or campaign for our local community?
Produced by Digital Promise Global, with thanks to the Open Educational Resources listed throughout this guide. Distributed to Learning Studios schools as part of HP, Inc. and Microsoft’s Reinvent the Classroom.
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. You may share this project or modified versions of it under this same license.