Submitting to the 360 Filmmakers Challenge

The 360 Filmmakers Challenge is currently open to a select group of high schools and youth organizations across the United States. If you are a participating site and are ready to submit your final project, read below for full details on submitting to the Fall 2017 360 Filmmakers Challenge.

Next Steps
Frequently Asked Questions
Categories and Judging Rubric
Judges
Rules and Guidelines
Terms and Conditions


Next Steps

What are the steps for completing and submitting finished 360 Filmmakers Challenge videos?

  1. Rough Cut Review: If you haven’t yet, we strongly encourage all participants to share a rough cut of your work with at least one other person to get feedback before submitting a final version here to the 360 Filmmakers Challenge. You are also invited to exchange a rough cut of your media project with another participating school. Educators can post copies of their students’ rough cuts in the 360 Filmmakers Challenge Online Community on this forum: Rough Cut Review – Peer Feedback Forum.
  2. Media Releases and Copyright/Fair Use: Before you submit your final 360 media projects, review the Rules and Guidelines to be sure that you have collected all the necessary paperwork and permissions to submit your completed work.
  3. Artist Statement: Each piece of media should be accompanied by an “Artist Statement” written by the student(s) who made it and describing what the video is about, what motivated the artist(s) to make it, and what impact they hope it will have. (300 word maximum).
  4. Photo of 360 Video Makers: We also encourage you to submit a photo of the student or student team that created the video (optional).
  5. Submit up to 2 videos per school on the 360 Filmmakers Challenge Submissions Form. Please follow this naming convention for your file: VideoTitle_360.mp4 (the _360 will help to ensure that the GearVR headset will properly read the format as a 360 video). Ideal graphic display resolution for 360 videos is: 1920×960 pixels. Check out this post-production export video for tips on exporting your video in the proper format.

Ready? Click Here to Submit Your Entry by the final submission deadline is December 15th.


Frequently Asked Questions

What is the deadline for submitting videos to the 360 Filmmakers Challenge?
The deadline for submitting videos is December 15th.

How many 360 videos can we submit to be considered for the Challenge?
Please do not submit more than 2 videos per school here to the official 360 Filmmakers Challenge submission site. If you have additional videos to share, please post them to a file sharing site such as Dropbox.com and send the link to 360challenge@digitalpromise.org.

Is there a particular file format that we should use for our videos?
Most 360 videos will be submitted as .mp4. Be sure to save your file using the following naming convention: VideoTitle_360.mp4. Saving your file with _360 in the file title ensures that the video will display correctly as a 360 video GearVR.

How long should each of our 360 video be?
360 Filmmakers Challange videos should be no longer than 3-5 minutes.

Who can I contact if I have questions about the submissions process?
If you have a question at any time, feel free to contact us at 360challenge@digitalpromise.org.


360 Filmmakers Challenge Categories

Submitted films (up to 2 per site) will be evaluated using the following criteria:

Creative Elements

  • The film shares an interesting story or message.
  • The film used a majority of the 360 canvas and encourages the viewer to look around.
  • Actors and acting looked and felt natural. Or, if there were no actors, the points of interest in the film were engaging.
  • Music and/or voice over, if used, complemented the visuals and did not dominate the video. Or, if not used, the choice was a satisfying one and silence or ambient noises worked well.

Technical Elements

  • Actions/actors were placed appropriately staged in relation to the camera.
  • The pacing and flow of the film was good – i.e. transitions from scene to scene were smooth. Or, if film was done in a single shot, this worked well.
  • Visible stitching was minimal.
  • Camera placement and blocking made the experience immersive.
  • Camera movement was appropriate and comfortable for the viewer.
  • Audio was clear.
  • Text on the screen (i.e. titles, subtitles, and credits) were well sized and placed.

 

For each submitted film, we will share judges’ feedback with student production teams. Additionally, we will recognize a limited number of films for wider sharing.


Showcase Awards

One film will be recognized in each of the Challenge categories:

  • Community Matters: Share what makes your community special
  • Make Waves: Inspire action for positive change
  • Learn & Grow: Help people learn something new

Student films may touch on multiple of these categories – that’s okay! Our judges will be able to nominate it for recognition in one or multiple of the categories, but only one film will ultimately be chosen for each.

Honorable Mentions

Many films exemplify great elements of filmmaking practice. Judges will honor films, at their discretion, in the following categories:

  • Hack 360: Recognizes a film that successfully deployed a unique solution to capture a scene or angle.
  • One Moment 360: Recognizes one outstanding scene or moment in a film that stays with a viewer long after the headset comes off.
  • Tell 360: Recognizes outstanding pre-written voice over/narration used in a 360 film.

 

Hack 360 Award

Recognizes films that successfully deployed a unique solution to capture a scene or angle. With the help from the film overview brief, which will be submitted with each project, judges will be pointed to a scene, shot or moment from each film that the students used ‘creative means’ to capture. This could include special rigging to secure a special vantage point or a cleverly positioned camera to film an action that at first the students thought was impossible to capture.

Judges will take the following into consideration when evaluating for the Hack 360 Award:

  • The DIY solution was a true flash of ‘MacGyver’ genius.
  • The DIY solution rose the level of professional.
  • The end result (scene or shot) made sense in the overall film.

One Moment 360 Award
Recognizes one outstanding scene or moment in a film that was especially compelling, whether it’s technically or creatively demanding or not. This is the shot that stays with a viewer long after the headset comes off.

Judges should take the following into consideration when evaluating for the One Moment 360 Award:

  • The scene or moment captures something that makes the viewer react in an emotional or physical way.
  • The scene or moment engages the viewer to think deeper about the subject or filmmakers.
  • The scene or moment makes the viewer forget they are wearing a headset.

Tell 360 Award
Recognizes outstanding pre-written voice over/narration used in a 360 film.

Judges will take the following into consideration when evaluating for the Tell 360 Award:

  • Voice over/narration helped bridged shots and scenes.
  • Voice over/narration drew viewers attention to a character or small feature they might have otherwise missed.
  • Voice over/narration did not compete with visuals for viewer’s attention.

Judges

Mikey Cordero is a transmedia storyteller, multimedia educator, event producer, and creative agitator. As a native New Yorker and Boricua, his work centers around themes of radical youth pedagogy and cultural resilience. He’s overseen youth led social justice campaigns, exhibitions, and creative content that aims to ignite change in their communities. Mikey’s work has been featured at historic cultural institutions such as Brooklyn Museum, El Museo del Barrio, and Caribbean Cultural Center African Diaspora Institute. Mikey is the co-founder of Scope of Work (S.O.W) which strives to establish equity for young talent in New York’s creative industry, Makossa Cookout, one of NYC’s longest standing outdoor summer soiree, as well as Fresthetic, a boutique/gallery space in Williamsburg. Additionally, Mikey has 12 years of designing and leading art-education programming for NYC youth.

Daniel GregoireDaniel Gregoire is co-founder and Director at MatterVR, the VR content studio that developed “FIRST,” the Smithsonian-curated Mentor Dan Photovirtual reality experience of the Wright Brothers’ first flight. Dan also directed “Vanuatu Dreams,” a 360V experience for Samsung that chronicles the Olympic hopefuls of Vanuatu’s women’s beach volleyball team. Prior to MatterVR, Dan founded HALON and served as Previsulisation Supervisor/Director for George Lucas, Steven Spielberg, Andrew Stanton, Marc Forster and JJ Abrams on movies including Star Wars Episode II and III, Indiana Jones 4, Star Trek Into Darkness and World War Z and has directed many game trailers including EVOLVE and The Division.

Stephanie RiggsSince the 1990’s, Stephanie Riggs has been an interdisciplinary storyteller focused on directing narrative-driven virtual and immersive experiences. She founded Sunchaser Entertainment to continue to push the boundaries of storytelling and technology. She has worked with Intel, Disney Imagineering & Walt Disney Productions, HBO, Atlas Media, and Carmike Cinemas. In 2015, Stephanie filmed President Obama’s historic speech in Nairobi, Kenya in 360. Her recent VR documentary, “Kanju” had its world premier at 2016 Tribeca Film Festival.

Additional Digital Promise Global judging panel participants TBD.


Rules and Guidelines

Prior to submission, please carefully review our Terms and Conditions for submitting work to the 360 Filmmakers Challenge.

Media Releases
For any video, it’s important to make sure people appearing in the video have given their permission (or their guardian has, in the case of minors) to be featured. In the case of the 360 Filmmakers Challenge, since some student videos could be shared widely, it is especially important to pay attention to this. If someone will have a significant role in front of the camera, you will need to get their permission (in the form of a media release) to film them. A “significant role” means a role where you clearly see the person’s face, or where they are distinct from a crowd. For example, you’ll need a release for your main actors who drive the storyline. You may not need releases for people who are just walking down the street at a distance from the camera. Just to be safe, if you’re in doubt about who needs a release or not, get a release!

  • Youth (younger than 18) at your school may already have a media release signed and on file with the school. Before filming students, be sure that their parents or guardians have given the school permission for them to appear in video. If they have not yet, you will need to collect a media release (Digital Promise Media Release – Minors) for them or be sure that they do not appear in the video.
  • Youth (younger than 18) from outside your school need a parent or guardian to sign their media release. Use this form: Digital Promise Media Release – Minors for each young person who appears in your film.
  • Adults (18 and older) can sign their own media release. Use this form: Digital Promise Media Release – Adults for each adult who plays a significant role in your film.

Upon submitting to the 360 Filmmakers Challenge, educators will be asked to confirm that they have collected all necessary media releases for each submitted 360 Filmmakers Challenge video and may be asked to submit them for media that is chosen for public distribution.

Copyright and Fair Use

Entrants must obtain permission to use any copyrighted, patented or trademarked material, including music, that appears in their videos.

What is copyright? According to the U.S. Copyright Office, copyright is “a form of protection grounded in the U.S. Constitution and granted by law for original works of authorship fixed in a tangible medium of expression. Copyright covers both published and unpublished works.” Once you create a piece of work and attach it to a tangible medium (paper, word document, music track, video clip) you automatically own the right to copy it. In order to prove your copyright over the work you can apply for copyright protection.

What does copyright protect? Copyright protects original works of authorship including literary works (including computer software and compilations), music, dramatic works, pantomimes, choreographic work, pictorial, graphic, and sculpture works (such as maps and blueprints), motion pictures and other audio/visual works, sound recordings, and architecture.

What is “Fair Use”? “Fair use” is the right of the public to make reasonable use of copyrighted material in special circumstances without the Copyright Owner’s Permission. The United States Copyright Act recognizes that fair use of a copyrighted work may be used “for purposes such as criticism, comment, news reporting, teaching, scholarship, or research.”

Can I use photos and music I find on the internet? Unless you know the person that created the work and have obtained their permission, you are at risk of violating someone else’s copyright. Try using music from local bands that you can ask directly for their permission. If you are inspired by a photograph you see online, try recreating the photo yourself or with the help of a local photographer or graphic designer.

What if I want to use only a few seconds of another video for my student film? Whether you are a professional or student film, whether you use a few seconds of another person’s video or music clip, you are still at risk of using another person’s work without their permission.

Is there any free music I can use? freeplaymusic.com is a great resource for free music. When you checkout you can choose from different types of licenses that cost money or are free depending on how you plan to use the music. Read the options carefully and use the music only in the ways outlined in the license you choose.

Related Resources:
https://creativecommons.org/about/program-areas/arts-culture/arts-culture-resources/legalmusicforvideos/
http://www.copyright.gov/
http://www.copyrightkids.org/
http://fairuse.stanford.edu/overview/faqs/copyright-basics/


Terms and Conditions

DIGITAL PROMISE GLOBAL’S 360 FILMMAKERS CHALLENGE OFFICIAL RULES
(the “Official Rules”)

NO PURCHASE OR PAYMENT OF ANY KIND IS NECESSARY TO ENTER OR WIN. A PURCHASE OR PAYMENT WILL NOT IMPROVE YOUR CHANCES OF WINNING. VOID WHERE PROHIBITED BY LAW.

1. DESCRIPTION: The 360 Filmmakers Challenge (the “Challenge”) is sponsored by Digital Promise Global (“Sponsor”). The Challenge seeks to recognize high-school students participating in the 360 Filmmakers Challenge. Entry in the Challenge begins on November 23, 2017, at 6:00 AM Pacific Standard Time (PST) and ends December 15, 2017, at 11:59 PM PST (the “Entry Period”). The Challenge is void where prohibited or restricted by law, is subject to applicable federal, state, provincial, and local statutes, rules, regulations, and other laws (each a “Law”), and is governed by these Official Rules.

2. ACCEPTANCE OF THE OFFICIAL RULES; SITE POLICIES; LAWS: By entering the Challenge, each entrant unconditionally accepts and agrees to comply with and abide by these Official Rules and by the decisions of Sponsor, which shall be final and binding on all matters pertaining to the Challenge. Participation in the Challenge also is governed by the terms and policies pertaining to the Sponsor’s website, which may be viewed on this page, and collection, use, and disclosure of information obtained online from entrants in the Challenge is governed by Sponsor’s Privacy Policy, which may be viewed at: http://www.digitalpromise.org/pages/terms-of-use (Sponsor’s Privacy Policy and the Challenge Site terms and policies are referred to in these Official Rules as the “Policies”). In the event there is an inconsistency between any of the Policies or any Challenge promotional materials and the terms and conditions of these Official Rules, these Official Rules shall prevail and govern. By entering the Challenge, each entrant also agrees to comply with any and all applicable Laws in connection with his or her participation in the Challenge. Entry in the Challenge does not constitute entry into any other promotion, sweepstakes, or contest.

3. ELIGIBILITY: The Challenge is open to any young person who is aged 13-21 at the time of entry. Teams may consist of students from the same educational institution or different educational institutions, and should be represented by an adult educator who submits the Team’s entry in the Challenge. Each person can be a member of only one team. Sponsor, its advertising and promotion agencies, the prize providers, any other company or organization involved with the design, sponsorship, or operation of the Challenge, and each of their respective officers, directors, employees, and agents (collectively, the “Sponsor Parties”), and immediate family and household members of such individuals, are NOT eligible to enter the Challenge. “Immediate family members” shall mean a person’s spouse and a person’s and their spouse’s parents, step-parents, legal guardians, children, step-children, siblings, and step-siblings, and each of their respective spouses. “Household members” shall mean those people who share the same residence, whether or not related. References in these Official Rules to entrants include each and every member of an entering team. The person submitting that team’s Entry (as described below) represents and warrants that he or she has the authority to act on behalf of each and every member of his or her team and to bind each member to these Official Rules.

4. HOW TO ENTER: To enter the Challenge, the educator representing an entering team must create and submit an entry (each, an “Entry”) containing all of the elements described in this Section 5. To submit an Entry, entrants must visit the Challenge entry page of the Challenge Site and upload all of the materials composing the Entry as instructed on that page, and complete the Challenge Entry form on that page prior to the end of the Entry Period. A complete Entry will include, in addition to all other materials and information requested in the Challenge Entry form, the first name, last name, email address, and zip/postal code for the contact person for the entering team. Only one Entry per person and per team is permitted. To be eligible to win, an Entry must be submitted as instructed prior to the end of the Entry Period and must comply with all of the following: obtain all model releases necessary for the video that you are submitting, use no copyrighted materials, and grant permission to Digital Promise Global and anyone authorized by Digital Promise Global to use, display, and distribute the work in all formats and platforms.

5. ADDITIONAL ENTRY REQUIREMENTS; REPRESENTATIONS BY ENTRANTS:

A. All Entries must be received by the end of the Entry Period. Entries will not be acknowledged or returned. Proof of transmission of an Entry does not constitute proof that it was received. Incomplete, unreadable, late, or unintelligible Entries are void and will be disqualified.

B. Limit of two (2) Entries per school. In case of multiple Entries received from any person or team, only the first two eligible Entries received from such person or team will be entered in the Challenge and judged.

C. In the event of a dispute as to the identity or eligibility of an entrant, the Entry will be deemed to be made by the “Authorized Account Holder” of the email address for the team contact person submitted at the time of entry, provided he/she is eligible according to these Official Rules. The “Authorized Account Holder” is defined as the natural person to whom the applicable service provider or other organization (such as a business or educational institution) has assigned the email address. An entrant may not use multiple email or social media accounts to enter, and if an entrant does so, all of such entrant’s Entries may be disqualified.

D. Each Entry (including the Entry form and all other data, information, images, content, and other materials included in the Entry) must comply with the following:

i. It must be entirely the original work of the entrant, except for student work clearly identified as such and for which the entrant has all necessary permissions for use of such work.

ii. It must not contain any individual’s photograph, likeness, name, voice, or other element of persona and identity unless the entrant has obtained all releases and consents from such individual necessary to enter the Entry in the Challenge, and to grant the rights in the Entry as provided in these Official Rules.

iii. It must not infringe, misappropriate, or violate any intellectual property rights, privacy rights, publicity rights, or other proprietary rights of any third party.

iv. All information provided in the Entry must be true, accurate, and correct in all respects. v. It must not be created or submitted through any script, macro, or other automatic method.

vi. It must comply with these Official Rules and all applicable Laws.

vii. It must be suitable for publication to a general audience and must not contain anything that:

(1) Is illegal, abusive, tortious, defamatory, pornographic, sexually explicit, obscene, libelous, invasive of another’s privacy, hateful, or otherwise objectionable;

(2) promotes discrimination based on race, ethnicity, nationality, religion, sex, sexual orientation, disability, or age;

(3) promotes violence or unsafe or illegal activity;

(4) is threatening, harassing, or degrading;

(5) serves to impersonate any person or entity or misrepresent affiliation with any person or entity;

(6) would require Sponsor to be a mandatory reporter under any Law; or

(7) disparages or injures the reputation or goodwill of the Sponsor, the prize providers, or any of their respective donors, officers, directors, or employees.

E. Entries that do not comply with these requirements (as determined by Sponsor in its sole discretion) are void and will be disqualified. Entrants may be required to submit proof of compliance with these requirements, and failure to provide such proof on request may, in Sponsor’s sole discretion, disqualify an entrant’s Entry.

F. Neither submission of an Entry nor any other participation in the Challenge creates any confidential, fiduciary, agency, employment, or other relationship or contract between Sponsor and any entrant, and by submitting an Entry each entrant acknowledges that no such relationship or contract exists.

G. By entering the Challenge, each entrant represents and warrants to Sponsor that:

i. The entrant’s Entry meets all of the requirements in this Section.

ii. The entrant meets all the eligibility requirements for the Challenge.

iii. The entrant has complied with these Official Rules and all applicable Laws in entering and participating in the Challenge.

6. JUDGING AND WINNER DETERMINATION:

A. Winning Teams –Each Winning Team will be awarded only the award for which that Winning Team’s Entry was selected, as described later in these Official Rules. Each member of a Winning Team is referred to in these Official Rules as a “Winner.”

B. Judging Period – The Winning Teams will be selected between the end of the Entry Period and January 20, 2018.

C. Judges – Eligible Entries will be judged by a group of judges consisting of: 7 judges with professional experience in VR and 360 video. Judging Method and Criteria – Eligible Entries will be judged using the point system and criteria (the “Criteria”) described below. There will be one round of judging. The judges will make their decisions for awarding each set of points by majority vote. Any ties in the final scores of the Entries may result in multiple awards being given in a category.

Creative

  • The piece tells a unique, interesting, community-themed story. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Viewers learned something she or he would never otherwise know about the subject. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Unique perspectives were shown using clever camera placement. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Scenes were staged so that viewers were compelled to look around. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Actors and acting looked and felt natural. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Music and/or voice over, if used, complemented the visuals and did not dominate the video. 1 – Needs Work / 2 – Good Job / 3 – Amazing

Technical

  • The experience was comfortable for the viewer. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Camera movement was appropriate and comfortable for the viewer. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Transitions from scene to scene were smooth. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Visible stitching was minimal. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Audio was clear. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Actions/actors were placed appropriately close to camera. 1 – Needs Work / 2 – Good Job / 3 – Amazing
  • Titles and subtitles, if used, were well placed. 1 – Needs Work / 2 – Good Job / 3 – Amazing

Showcase Awards

One film will be recognized in each of the Challenge categories:

  • Community Matters: Share what makes your community special
  • Make Waves: Inspire action for positive change
  • Learn & Grow: Help people learn something new

Student films may touch on multiple of these categories – that’s okay! Our judges will be able to nominate it for recognition in one or multiple of the categories, but only one film will ultimately be chosen for each.

Honorable Mentions

Many films exemplify great elements of filmmaking practice. Judges will honor films, at their discretion, in the following categories:

  • Hack 360: Recognizes a film that successfully deployed a unique solution to capture a scene or angle.
  • One Moment 360: Recognizes one outstanding scene or moment in a film that stays with a viewer long after the headset comes off.
  • Tell 360: Recognizes outstanding pre-written voice over/narration used in a 360 film.

Hack 360 Award

Recognizes films that successfully deployed a unique solution to capture a scene or angle. With the help from the film overview brief, which will be submitted with each project, judges will be pointed to a scene, shot or moment from each film that the students used ‘creative means’ to capture. This could include special rigging to secure a special vantage point or a cleverly positioned camera to film an action that at first the students thought was impossible to capture.

Judges will take the following into consideration when evaluating for the Hack 360 Award:

  • The DIY solution was a true flash of ‘MacGyver’ genius.
  • The DIY solution rose the level of professional.
  • The end result (scene or shot) made sense in the overall film.

One Moment 360 Award
Recognizes one outstanding scene or moment in a film that was especially compelling, whether it’s technically or creatively demanding or not. This is the shot that stays with a viewer long after the headset comes off.

Judges should take the following into consideration when evaluating for the One Moment 360 Award:

  • The scene or moment captures something that makes the viewer react in an emotional or physical way.
  • The scene or moment engages the viewer to think deeper about the subject or filmmakers.
  • The scene or moment makes the viewer forget they are wearing a headset.

Tell 360 Award
Recognizes outstanding pre-written voice over/narration used in a 360 film.

Judges will take the following into consideration when evaluating for the Tell 360 Award:

  • Voice over/narration helped bridged shots and scenes.
  • Voice over/narration drew viewers attention to a character or small feature they might have otherwise missed.
  • Voice over/narration did not compete with visuals for viewer’s attention.

7. ODDS OF WINNING: The odds of winning a prize depend on the number of eligible Entries received during the Entry Period and the quality of each Entry as evaluated by the judge(s) on the basis of the judging Criteria described in these Official Rules. Sponsor cannot predict or guarantee any specific number of eligible Entries for this Challenge. A PURCHASE OR DONATION WILL NOT INCREASE YOUR CHANCES OF WINNING.

8. PRIZE: The value of all of the prizes to be awarded in the Challenge is $0. The awards to be awarded are as follows: Award A. Community Matters; Award B. Make Waves; Award C. Learn; Award D. Grow; Award E. Complete 360; Award F. Hack 360; Award G. Tell 360; Award H. One Moment 360 Award

9. GENERAL PRIZE CONDITIONS: All details and other restrictions of the prize(s) not specified in these Official Rules will be determined by the Sponsor in its sole discretion. Prizes will be awarded by January 30, 2018. The awarding of prizes is not intended to, and shall not be deemed to, create any employment or similar contract or relationship between Sponsor and any Winner. No prize is exchangeable, assignable, or otherwise transferable, except at Sponsor’s sole and absolute discretion. Sponsor reserves the right to substitute for any prize one or more items or services of equal or greater value. The value of each prize may be taxable to each Winner as income. If required, an IRS Form 1099 will be issued by the Sponsor in the name of each Winner for the value of the prize(s) received. Each Winner shall be solely responsible for all federal, state, provincial, and/or local taxes (including income, VAT, customs duties, and withholding taxes), and the reporting consequences thereof, for any other fees or costs associated with the applicable prize(s), and for any other liabilities incurred in connection with any prize.

10. WINNER NOTIFICATION AND PRIZE CLAIM: Within five (5) working days after the Winning Teams are chosen, each Winning Team will be notified via an email (a “Prize Notification”) sent to the email address indicated by the Winning Team in the winning Entry. Sponsor shall have no liability for any Prize Notification that is lost, intercepted, or not received by the potential winning team for any reason. In order to claim a prize, each Winner may be required to verify for Sponsor his or her permanent address and social security or taxpayer identification number, for purposes of compliance with tax regulations. Upon Sponsor’s request, each Winner must also execute and return, where legally permissible, a declaration of eligibility, a liability release, and/or a publicity release. If a potential Winner is found to be ineligible, has not complied with these Official Rules, or declines the prize(s) for any reason prior to award such potential Winner will be disqualified and forfeit his or her prize, and an alternate Winner may be selected by the Sponsor from the pool of remaining entrants based on the judging Criteria described in these Official Rules Sponsor may successively attempt to contact up to five (5) potential Winning Teams in accordance with such procedure, and if there is still no confirmed winner of a prize after such attempts have been made, Sponsor may announce an alternate means for awarding that prize. The distribution of the prize(s) will be at the sole determination of the Sponsor to the individuals deemed to have won the Challenge by the Sponsor in accordance with these Official Rules.

11. USE OF PERSONAL DATA: All personal information collected by Sponsor (including without limitation, an entrant’s name, biographical data, and city and state/province of residence) may be used for the administration of the Challenge and, except as stated in these Official Rules, in accordance with Sponsor’s Privacy Policy and the other Policies. Please refer to the Policies for important information regarding the collection, use, and disclosure of personal information by Sponsor. In addition, except to the extent prohibited by Law, by acceptance of a prize each Winner grants to Sponsor and each of their respective designees the right to publicize such Winner’s name and address (city and state/province of residence), photo (if provided), and prize information in connection with the Challenge, in any media now known or hereafter devised, throughout the world, in perpetuity, without additional compensation or consideration, notification or permission.

12. LICENSE GRANT: By submitting an Entry, each entrant irrevocably grants Sponsor and its designees the unconditional, irrevocable, and perpetual right and permission, royalty-free, to use the Entry and any other data, information, images, content, or materials included in such Entry, in any media now known or hereafter devised, throughout the world for any purpose. Sponsor is not obligated to use any of the above mentioned data, information, images, content, or materials, but may do so and may edit them in Sponsor’s sole discretion, without further obligation or compensation. Each entrant waives all intellectual property rights, privacy/publicity rights or other legal or moral rights that might preclude the Sponsor’s use of the Entry or exercise of any rights granted to Sponsor, and agrees not to sue or assert any claim against the Sponsor Parties with respect to such use.

13. RELEASE OF LIABILITY: By entering the Challenge, each entrant agrees that neither the Sponsor Parties, nor any advertising or social media platform, such as Facebook or Twitter, on which the Challenge is advertised or through which it is accessed, shall be responsible for and, to the maximum extent permitted by Law, releases and holds harmless the Sponsor Parties and each such advertising or social media platform from and against, any and all claims, injuries, damages, liabilities, costs, expenses, or losses of any kind (including, but not limited to, personal injury, death, or damage to or loss of property) that may occur, directly or indirectly, in whole or in part, from: i. participation in the Challenge; ii. any breach or other violation by such entrant of these Official Rules, the Policies, or applicable Law; iii. the acceptance, receipt, possession and/or use or misuse of any prize (or any portion of any prize); iv. any incorrect, incomplete, garbled, or inaccurate information, or any failure to capture any information, whether caused by entrant, printing errors, human error, or by any of the equipment or programming associated with or utilized in the Challenge; v. any damage to an entrant’s equipment (such as a computer system or mobile device) which is occasioned by accessing the Challenge Site or participating in the Challenge; vi. miscommunications, or any failed, jumbled, delayed, or misdirected computer, telephone, cable, or other transmissions (including, without limitation, transmissions by email, social media (such as a private or direct messages, check-ins, tweets, and posts), and instant message); vii. for any technical malfunctions, failures, delays, difficulties, or other errors of any kind or nature; viii. any Entry, email, prize package, or other material or correspondence that has been tampered with or that is stolen, misdirected, incomplete, lost, late, non-conforming, ineligible, or damaged; ix. any failure of any postal or delivery service; x. any use of the entrant’s personal information and Entries as permitted under these Official Rules; or xi. any events beyond Sponsor’s reasonable control.

14. LIMITATION OF LIABILITY: NEITHER SPONSOR NOR ANY OTHER SPONSOR PARTY, SHALL BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE CHALLENGE, ANY PRIZE, OR THESE OFFICIAL RULES, HOWSOEVER CAUSED, WHETHER ARISING IN TORT, CONTRACT, STRICT LIABILITY, OR OTHER LEGAL THEORY, AND REGARDLESS OF WHETHER SUCH SPONSOR PARTY WAS ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, AND ALL SUCH DAMAGES ARE HEREBY DISCLAIMED AND EXCLUDED. ALL PRIZES ARE GIVEN AWAY “AS IS.” THE SPONSOR PARTIES DO NOT MAKE AND HEREBY DISCLAIM ANY WARRANTIES, WHETHER EXPRESS, IMPLIED, OR STATUTORY (INCLUDING WITHOUT LIMITATION ANY IMPLIED OR STATUTORY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, OR NON-INFRINGEMENT) WITH REGARD TO THE CHALLENGE OR ANY PRIZE.

15. DISQUALIFICATION: Sponsor reserves the right in its sole discretion to disqualify any entrant who Sponsor finds, in its sole discretion, to be tampering with the participation process or the operation of the Challenge or the Challenge Site, to be acting in violation of these Official Rules, to be acting in an unsportsman-like or disruptive manner, or with the intent to disrupt or undermine the legitimate operation of the Challenge, or to annoy, abuse, threaten or harass any other person, and Sponsor reserves the right to seek damages and other remedies from any such person to the fullest extent permitted by Law.

16. WITHDRAWAL: To withdraw an Entry or part of an Entry after submission, entrants must contact the Sponsor at 360challenge@digitalpromise.org and use the subject line “Digital Promise Challenge: Submission Withdrawal Request,” reason for request, and full names and email addresses of all entrants. Requests must be received prior to the end of the Entry Period. Requests made after the end of the Entry Period may not be honored.

17. TERMINATION/MODIFICATION: Sponsor shall have the right to modify, suspend, or terminate the Challenge, at its sole discretion, at any time for any reason, including without limitation as a result of natural disaster, equipment failure, civil disturbance, fraud, financial, or administrative difficulties, technical problems (such as a computer virus/ bug), unauthorized intervention that corrupts the administration, security, fairness, integrity or proper functioning of the Challenge, or other causes not within the control of the Sponsor. In addition, if, in the exclusive judgment of Sponsor, the Challenge (or any portion thereof) becomes compromised in any way, Sponsor reserves the right, at its sole discretion, to cancel any method of entry, to void any Entries submitted fraudulently, and/or to select Winners from among all non-suspect eligible Entries received prior to the act that compromised the promotion. Should the Challenge ever be terminated prior to the Winner selection, Sponsor will post a notice on the Challenge Site and will make alternate arrangements to award the prizes. Sponsor reserves the right to make changes in these Official Rules. Any such changes will become effective upon notice via online posting at the Challenge Site or other means of wide dissemination.

18. INTERPRETATION: The invalidity or unenforceability of any provision of these Official Rules shall not affect the validity or enforceability of any other provision. In the event that any provision is determined to be invalid or otherwise unenforceable or illegal, these Official Rules shall otherwise remain in effect and shall be construed in accordance with their terms as if the invalid or illegal provision were not contained herein. Sponsor’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.

19. DISPUTES: Except where prohibited, each entrant agrees that: (i) any and all disputes, claims, and causes of action arising out of or connected with these Official Rules, this Challenge, or any prize shall be resolved individually, without resort to any form of class action, and exclusively by the state and/or federal courts located in the District of Columbia; (ii) any and all claims made by entrant, and any and all judgments and awards in favor of entrant, shall be limited to actual out-of-pocket costs incurred, including costs associated with entering this Challenge, but in no event attorneys’ fees; and (iii) under no circumstances will entrant be permitted to obtain awards for, and entrant hereby waives all rights to claim, indirect, punitive, incidental and consequential damages and any other damages, other than for actual out-of-pocket expenses, and any and all rights to have damages multiplied or otherwise increased. All disputes concerning the Challenge, the construction, validity, interpretation, and enforceability of these Official Rules, or the rights and obligations of each entrant and Sponsor in connection with these Official Rules or the Challenge shall be governed by, and construed in accordance with, the Laws of the District of Columbia and applicable United States federal Law, without giving effect to any choice of law or conflict of law rules that would cause the application of the Laws of any other jurisdiction.

20. SPONSOR: The Sponsor of the Challenge is Digital Promise Global, 1001 Connecticut Ave., NW, Suite 830, Washington, D.C. 20036. For questions about the Challenge, please contact Sponsor at 360challenge@digitalpromise.org and 202-450-3675.

21. NO ENDORSEMENT: Nothing contained in these Official Rules or in any of the Challenge materials should be construed as an endorsement by Sponsor of any third party, product, or service. Prize suppliers are not sponsors of the Challenge.

22. SOCIAL MEDIA PLATFORMS: The Challenge may be advertised on or accessed through one or more social media platforms, such as Facebook or Twitter. However, the Challenge is in no way sponsored, endorsed, or administered by, or associated with, any such platforms. Entrants agree to comply with all terms and policies governing such platforms in connection with the Challenge.

23. WINNERS LIST/OFFICIAL RULES: To obtain written notice of the Winning Teams for the Challenge, send a self-addressed stamped envelope (Vermont residents may omit the return postage) to Digital Promise Global, 1001 Connecticut Ave, NW, Suite 830, Washington, D.C. 20036. All such requests must be received no later than six (6) months after the end of the Entry Period. These Official Rules will be posted on the Challenge Site during the Entry Period and for six (6) weeks after that.