Glossary of Terms

Augmented Reality (AR)  – The integration of digital information into a user’s view of the real world.

Default Orientation – The initial view that a user will have when your video starts.

Field of View (FOV) – The parts of a video that can be seen by the viewer.

Fine Cut – A close to completed version of all the audio and visual components of a media project – following a rough cut and before a final cut.

Immersion – The perception of being physically present in a non-physical world.

Logline – A brief description of a story.

Rotation Terms:

  • X-axis (roll) – Rotation around the vertical axis.
  • Y-axis (pitch) – Rotation up and down.
  • Z-axis (yaw) –  Rotation side to side.

The terms roll, pitch, and yaw originated from airplane control. When uploading video to certain hosting sites, you may have the option to adjust these settings.

Rough Cut – A “first draft” of an edited media project.

Stitching – The process of combining multiple videos to produce a fully immersive 360° video.

Virtual Reality (VR) – A computer-generated simulation of a 3D environment.

For additional terms, see Facebook 360 and Vimeo 360.

Extensions and Explorations: Coding, interaction, and virtual reality

360° video is not the only way to create immersive stories and experiences. In fact, the VR world is wide open for experimentation and innovation! Some tools, like Vizor and A-frame, let you create virtual (digital) shapes and worlds to view in VR. Others help you create interactive elements for 360° photos and video. Tools like Aurasma allow you to step into augmented reality. Check out some of the tools below to dive further into telling stories with virtual, augmented, and mixed reality.

Global Nomads Group Virtual Reality Lab – Video resources for experiencing VR content and connecting with other classrooms with the goal of sparking curiosity and cultivating empathy.

Virtual Reality for Education – A site listing a variety of VR in education resources.

Vizor – A virtual reality platform that allows you to create and publish VR content, right in your browser, using webVR.

A-frame – A web framework for building virtual reality experiences. Make WebVR with HTML and Entity-Component. Works on Vive, Rift, desktop, mobile platforms.

WebVR – An open standard that makes it possible to experience VR in your browser. The goal is to make it easier for everyone to get into VR experiences, no matter what device you have.

Aurasma – A tool that lets you turn everyday objects into opportunities for augmented reality.

ANIMVR – Enables users to draw & animate in VR, providing a set of tools based on concepts used in traditional animation: like frames, onionskin, multiple timelines etc.

eleVR – A research team that studies and experiments with immersive media, particularly virtual and augmented reality, as a tool to reveal new ways to understand our world and express ourselves within it. Great for inspiration!

Extensions and Explorations: Youth media resources

This project is part of a longstanding tradition of organizations helping support young people to make media. To learn more about the youth media world, check out some of these websites and organizations. (Have an organization to add? Contact us to let us know!)

Arts Corps (Seattle, WA) – A force for creativity and justice in a region where race is the greatest predictor of whether a young person has access to an arts education.

BAVC: Bay Area Video Coalition (San Francisco, CA) – Inspires social change by enabling the sharing of diverse stories through art, education and technology.

Educational Video Center (New York City, NY) – a non-profit youth media organization dedicated to teaching documentary video as a means to develop artistic, critical literacy, and career skills of young people, while nurturing their idealism and commitment to social change.

Global Action Project (New York City, NY) – Works with young people most affected by injustice to build the knowledge, tools, and relationships needed to create media for community power, cultural expression, and political change.

The Lamp (New York City, NY) – Brings 21st-century survival skills to youth, parents and educators.

National Association for Media Literacy Education – A national organization dedicated to media literacy. See their Core Principles of Media Literacy Education in the United States.

Reel Grrls (Seattle, WA) – Mentors girls through media production.

re:imagine/ATL (Atlanta, GA) – Connects youth with resources and mentorship to amplify their voices in media.

Spy Hop – Spy Hop’s mission is to mentor young people in the digital media arts to help them find their voice, tell their stories, and be empowered to affect positive change in their lives, their communities, and the world.

Urban Arts Partnership (New York City, NY) – Advances the intellectual, social and artistic development of underserved public school students through arts-integrated education.

Urban Gateways (Chicago, IL) – Educates and inspires young people by delivering high-quality, accessible arts experiences that advance their personal and academic growth.

PBS – Youth Filmmaking Resources.

YouthLearn (Chicago, IL) – Develops projects at the intersection of informal learning, 21st century literacy, and creative self-expression.

Youth Speaks (San Francisco, CA) – Creates safe spaces that challenge young people to find, develop, publicly present, and apply their voices as creators of societal

LightHouse Studio (Charlottesville, VA) – Brings young people together to make movies.